
Roughed out the biome and took a walk through it.
Now that I had a decent number of pieces built, I laid them out following the rough sketch and tested whether it matched what I’d pictured as a mountain-walking experience.
Here’s the original rough:

And here’s the biome as it came out:

It went well. In the video you can see plants and animals coming into view one after another as you walk — it feels lively. While putting this area together, I added a few more details.
Coral-like trees

Up to now everything had been moss and grass, but I finally have some variation in the form of “trees.” I’ve gone with reddish tones, which brings some complexity to a view that had been uniformly green and brown. I’m happy with it. Birds perch on them sometimes, too.
Swaying turf

I put in a system that draws wind-sway animation across a wide stretch of turf. It feels more open and refreshing, and the field feels that much more alive.
More complex path edges

The path used to be drawn as a plain straight line. I’ve adjusted it so there’s some complexity in the stroke. This area is taking shape now, so next I think I’ll start building out the area further in from here.
karasu_sv